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XP Practices

Extreme Programming (XP) is based on a set of practices that are intended to guide the team in delivering high-quality software quickly and efficiently. These practices are grouped into four categories: Planning, Design, Coding, and Testing. Planning practices: User stories : breaking down the work into small, manageable chunks that can be easily understood and prioritized by the customer. Planning Game : a simple, flexible planning process that involves the customer and the team. Small Releases : delivering small, usable portions of the software to the customer frequently. Design practices: Simple Design : striving for simplicity in the design of the software, in order to make it easy to understand and maintain. Metaphor : using a consistent metaphor throughout the software to create a common understanding among team members. Refactoring : continuously improving the design of the software through small, incremental changes. Coding practices: Pair Programming : two programmers working ...